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歌曲:《星之守护者:光与蚀-Light and Shadow主题曲 (动画短片原声带)》

星之守护者:光与蚀-Light and Shadow主题曲 (动画短片原声带) - 英雄联盟 文本歌词

星之守护者:光与蚀-Light and Shadow主题曲 (动画短片原声带)
星之守护者:光与蚀-Light and Shadow主题曲 - 英雄联盟
词Lyrics:cAnON.
曲Composer:泽野弘之Sawano Hiroyuki
编曲Arranger:泽野弘之Sawano Hiroyuki
演唱Vocalist:Gemie
How does it feel
Got no one on your side
It isn't how it is really meant to be
As light and shadow
The sun and the moon
Torn between love and hate
I've gotta get it somehow
Gaining by losing always haunt us
To our dying day stuck in the haze
How did it ever come to this
I thought I'll never see you again
Once the stars were scattered in pieces all over the galaxy
Eyes on eyes what d'you wanna regain
After all I wonder how you feel 'bout this madness

星之守护者:光与蚀-Light and Shadow主题曲 (动画短片原声带) - 英雄联盟 LRC歌词

[ti:星之守护者:光与蚀-Light and Shadow主题曲 (动画短片原声带)]
[ar:英雄联盟]
[al:2019年星之守护者主题音乐]
[by:]
[offset:0]
[00:00.00]星之守护者:光与蚀-Light and Shadow主题曲 - 英雄联盟
[00:26.34]词Lyrics:cAnON.
[00:30.10]曲Composer:泽野弘之Sawano Hiroyuki
[00:40.13]编曲Arranger:泽野弘之Sawano Hiroyuki
[00:51.42]演唱Vocalist:Gemie
[00:56.62]How does it feel
[01:01.57]Got no one on your side
[01:09.95]It isn't how it is really meant to be
[01:54.05]As light and shadow
[01:57.52]The sun and the moon
[02:00.69]Torn between love and hate
[02:04.10]I've gotta get it somehow
[02:08.27]Gaining by losing always haunt us
[02:13.25]To our dying day stuck in the haze
[02:18.25]How did it ever come to this
[02:24.96]I thought I'll never see you again
[02:30.36]Once the stars were scattered in pieces all over the galaxy
[02:38.24]Eyes on eyes what d'you wanna regain
[02:43.70]After all I wonder how you feel 'bout this madness

英雄联盟 的歌曲

专辑 2019年星之守护者主题音乐 的歌曲

歌曲赏析

《星之守护者:光与蚀》作为英雄联盟动画短片的主题曲,以电子流行融合交响元素的编曲构建出极具张力的音乐叙事。整曲通过光与影的二元对立展开艺术表达,前奏以空灵电子音效营造宇宙浩瀚感,随后弦乐组的加入犹如星云流动,暗示守护者阵营的羁绊。

主歌部分采用递进式旋律设计,合成器音色与女声吟唱形成虚实交织的听感,模拟星光闪烁的粒子效果。副歌爆发段的双声道处理颇具巧思:左侧电子鼓组代表"蚀"的混沌能量,右侧管弦乐象征"光"的守护意志,两者在声场中形成对抗性空间叙事。Bridge段落突然降调的变奏处理,对应动画中角色黑化的戏剧转折,失真吉他的加入强化了命运对抗的悲壮感。

歌词文本与旋律走向存在精妙的情绪映射,"we'll rise through the shadow"对应旋律连续三度爬升,而"falling in the darkness"乐句则采用不稳定的半音阶下行。这种音画统一的创作手法,成功将游戏角色的精神内核转化为可感知的音乐能量,使作品超越普通宣传曲成为具有独立审美价值的艺术表达。

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